README: Design: This project is designed to represent a museum room inpired by the art and architecture of India. The main theme of the room revolves around the culture and art of that part of the world. Features: Implemented several layers of texture maps for the art on the walls, the walls themselves are texture maps. The floor and the the ceiling were panelled with texture maps to give a more realistic look and enhance the grain of the wood. There are three lamps in the room that can be turned on and off, each emitting a different light enabling the room to be viewed with different lights. The "gl_Modulate" function was used with the Texture maps so that we could have both Phong lighting in the room and texture mapping. I also implemented polygon offsets to make sure there is no Controls: The viewer can move through the room, look up and down and turn around. This is implemented by rotating the scene around the user and translating the the scene away or towards the user. Arrow keys control viewpoint. Press "w" to toggle wireframe mode. Press "c" to toggle culling of back faces. Press "R" or "r" to increase or decrease rate of movement (respectively). Press "up arrow key" to look up. Press "down arrow key" to look down. Press "right arrow key" to turn right. Press "left arrow key" to turn left. Press "u" to move up in the scene. Press "d" to move down the scene. Toggle the lights on and off with the keys 1,2,3.