CSE 167 - Introduction
to Computer Graphics
Fall 2004, Course Web page
Instructor: Sam Buss, Univ. of California, San Diego
Overview: This course is an
introduction to 3D computer graphics, including both using OpenGL and the theory
of computer graphics. In the fall quarter, we will cover drawing
primitives, 3D transformations including affine transformations, projection and
perspective, Phong lighting, averaging and interpolation, texture mapping, light
and color, and Bezier curves. The course will cover both the mathematical theory of
graphics and the practical uses of OpenGL and GLUT. OpenGL and GLUT is a
cross platform API that works on most common computer environments, including
Windows, Macintosh, Unix, Linux.
Prerequisites: Programming experience in C or C++ or Java is
acceptable. Math 20F (Linear Algebra) is also required.
New: Practice Problems on line in PDF
format: 1. Typeset problems.
2. Handwritten problems.
Final review session, Tuesday, Nov 7,
7:00PM, Center Hall 115.
Grading: Grading will be based on both programming
assignments and on a midterm and a final exam. It is expected that your
course grade will depend about 50% on your programming projects and 50% on your
written exam work. Written homework
assignments will be assigned but probably not collected and graded.
Several short in-class quizzes will be given in class on dates to be announced.
There will be about 5-7 programming assignments, culminating
with an individual final project. You are expected to do your own
programming and will not work in teams (except for limited exceptions with prior
approval in the
case of the final project). Grading of projects will be
individualized and one-on-one.
Instructor:
Sam Buss, Professor of Mathematics and Computer Science
Email: sbuss@ucsd.edu
(this is usually the best way to contact me).
Office: APM 6210. Office phone: 534-6455.
Finals Week Office Hours: Monday 11:30-12:30, Tuesday
12:30-1:30, 2:30-3:30, Wednesday 11:30-12:30.
Office hours: Tuesday 3:00-3:50, Thursday 10:00-10:50, Friday
10:00-10:50. (but not during final exam week).
I have a PC
in my office and can help with programming assignments there.
Teaching Assistants: All TA office hours
held in APM B337/B349 PC lab.
Jefferson Ng:
jwng@cs.ucsd.edu
Morgan (Nick) Gebbie: mgebbie@cs.ucsd.edu
Office hours: (see signup sheet for grading hours during the
final exam week)
Monday: 1:00-3:00, 3:15-5:00 (Jefferson) and
4:00-6:00 (Nick)
Tuesday: 10:00-11:00 (Jefferson),
3:00-5:00 (Nick), 5:00-7:00 (Jefferson)
Wednesday: 4:00-6:00 (Nick)
Friday: 1:00-2:00 (Jefferson), 2:00-4:00 (Nick).
Rooms and Times:
Lectures: Tuesday and Thursday at 12:30-1:50, Center Hall
216.
PC labs: APM B337/B249 (two numbers for
the same room) is the main lab, and where TA's hold office hours. The
computers in the back of the room are faster than the ones in the front.
Please do not use the computers for non-class items if other students need them
for class work. You should respect the use of the lab by other
classes (Wednesdays until 4:00, Thursdays until 3:00.) Door code: 1206371.
(For use only by students of this class. Please make note of it, it will
not stay on the web page very long.)
APM 2444 is also available for your use, but the computers are slower.
Textbook: (Required) S. Buss, 3D
Computer Graphics: A Mathematical Introduction with OpenGL. Cambridge
Univ. Press, 2003. This book is by your instructor.
So please let me know if you
find typographical mistakes or other errors --- I am paying cash money for any
new mistakes found in the book. Book web site:
http://math.ucsd.edu/~sbuss/MathCG.
(Recommended) M. Woo et al., OpenGL Programming Guide,
4th Edition. Addison-Wesley, 1999. You will not need any of the
advanced features described in the fourth edition, so the first or especially the second
or third edition is also fine for the purposes of this course. The first
edition is available online for free, see below for the URL.
The Visual C++.NET help system also describes the basic
OpenGL commands, but not the GLUT commands. GLUT documentation is
available online, see below for the URL.
Course calendar. Updated regularly with lecture topics.
Programming projects: Projects
must be your own individual work. Although you are allowed to seek help from
others, you should be sure that you design and write your own code. If you
receive substantial outside help, you must disclose this at the time your
project is being graded. Violations of academic integrity will be treated
seriously, and may result in referral to a Dean. There are
special guidelines for this CSE 167 about academic
integrity.
Student solutions to projects 3 and 4 and the final
project may be viewed on the web at
http://math.ucsd.edu/~167af04/publicview.php.
Project #0: Due date: Oct 1 (but nothing to hand in). Learn to login and to use the Visual C++ compiler.
Project #1: Due date: midnight October 12. Modify the Solar system program to include a new planet, more moons and a binary sun. The background needed for this project will be explained in class Thursday, September 30 and especially Tuesday, September 5.
Project #2: Due date: midnight October 19. Draw an 18 sided shape, twice. With flat colors and smooth colors.
Project #3: Due date: midnight October 26. Draw a scene with a surface of rotation and with geometric shapes, and simple animation.
Project #4: Due date: midnight November 9. Add lights to your scene from project #3.
Final Project: Due date: Thursday, December 2. Design and implement an individual project.
Homework assignments. These will not
be turned in, but it is highly recommended that you do them. Selected
answers will be distributed after the due dates.
1. Homework #1. 2D
transformations. Selected answers were distributed in class.
2. Homework #2. 3D
transformations. Includes selected answers.
3. Homework #3: Interpolation: From the textbook.
Problems IV.1, IV.4, IV.5, and IV.7 on pages 100, 103-4, 107 and 109.
Handwritten answers in PDF format.
3. Homework #4:
RGB/HSL and Bezier curves. Includes answers (try to work the
problems without looking at the answers).
Quizes: Will be only a small part of
the final grade. About 3-5%. But a great way to preview problems
before the midterm and final. Quizzes will be held in the last 15 minutes
of lecture. Topics and dates will be pre-announced.
Quiz #1:
Answers in PDF format. Thursday, October
7th. Topics: 2D transformations and/or "pseudo" OpenGL commands for 2D
transformations.
Quiz #2:
Answers in PDF format. Thursday, October 14th.
Topics: 3D transformations, matrices and OpenGL commands.
Quiz #3:
Answers in PDF format. Thursday, October 21st. Transformations, especially
OpenGL commands. (No matrices!)
Quiz #4:
Answers in PDF format. Tuesday, November 25,
Linear interpolation, Barycentric coordinates, Bilinear interpolation.
Exams:
Midterm date: Thursday, November 4. At the usual
lecture hall and time.
Midterm Answers in PDF format.
Review session: Tuesday, November 2. 7:00 pm. Center Hall
113.
Midterm review problems in PDF
format.
Final exam: As in the schedule of classes: Thursday,
December 9, 11:30-2:30.
Review session, Tuesday, December 7, Center Hall room
115 at 7:00 PM.
Topics: cumulative, through degree three Bezier curves.
Practice Problems on line in PDF format: 1.
Typeset problems. 2.
Handwritten problems.
Handouts:
1. Floating point advice.
For use with programming project #3.
2. Creating a new Visual
Studio C++ .NET project.
Webboard: Online class discussion via UCSD's http://webboard.ucsd.edu web page. Login with your network (email) id and with your PID as password. You should be able to post messages and respond to other students' questions. Please consider using this.
Email announcements: Will be sent to your email address as maintained by studentlink. You should check your email on a regular basis.
Resources:
The official web site for OpenGL is http://www.opengl.org/. The most useful part is probably the tutorials which can be found by clicking on "Coding Resources" in the top row of buttons.
The textbook's web site at http://math.ucsd.edu/~sbuss/MathCG has a number of sample OpenGL programs illustrating basic features and usages of OpenGL.
GLUT 3.7: The GLUT libraries provide an
accessible set of routines for using the OpenGL API. All of the Math 155 /
CSE 167
homework projects will use GLUT. The necessary GLUT files are already
installed on the PC lab computers, but they are also available for download from the web.
If you are using a PC at home, you may need to download the GLUT .h, .dll and
.lib files. The GLUT
homepage is at
http://www.xmission.com/~nate/glut.html or at
http://www.sgi.com/software/opengl/glut.html. The first site has exactly
what you need for Math 155AB / CSE 167 and is more up-to-date. The second site is somewhat
more comprehensive however.
Documentation for the GLUT API is available in
HTML,
Postscript
and PDF
formats. This documentation may not include all the features of GLUT:
advanced features can be understood by examining the source code for GLUT.
Older editions of the OpenGL programming guide are available online for free!!! You can find the first edition at http://fly.cc.fer.hr/~unreal/theredbook/, as well as many other locations. The second edition has been posted online in the past, but its location seems to change frequently and this year I could not find it on google. (Perhaps it is not actually permitted to post it online? Please let me know if you find it at a legitimate online location.)
If you have compile time problems with Visual Studio.Net and the "exit( )" prototype in glut.h, I have created an updated copy of glut.h that may fix your problem. You may download it from the textbook's web page with sample OpenGL programs, http://math.ucsd.edu/~sbuss/MathCG/OpenGLsoft, (the link is near the bottom of the page).
Thanks to Jefferson Ng for this: He is
using gcc on a Macintosh and the following command line invokes the gcc
compiler for him:
gcc
-framework OpenGL -framework GLUT -framework Foundation Solar.c
Thanks to Justin Nemeth for finding this item. If you are using an older version of Visual Studio.NET the .NET 2003 solution and project files will not work for. You can always manually rebuild the project, and this is not very difficult for the simple projects for the class this fall. However, if you prefer, there is a utility Visual Studio Converter 2.0 available at http://www.codeproject.com/macro/vsconvert.asp that will automatically convert .NET 2003 files to older versions of .NET. I have not tried this out myself, so please let me know if you have problems with it.
Advertisements: Various people ask to address the class with recruitments, job opportunities, etc. I generally say no, but let them advertise down here.