Readme: Description: This is my final project which displays a small museum room. I implemented texture maps for the paintings on the wall as well as wall themselves. The wood floor, the fancy ceiling, the colorful rug, and the door all implemented using texture mapping. For both paintings and carpet, I moved them a little bit away from each wall and floor, respectively to avoid z-fighting. Since the gap is only 0.1, so for the viewers, it's very hard to notice that. Besides the walls, floor..., there is also a bench in the middle of the room so the viewers can take a rest. The bench is made using GL_QUAD. There is also one light on the ceiling which can be turned on or off. The light is a semi-sphere made using clip plane. The user can navigate throught the museum room using the arrow keys, and get close to the paintings to examime those paintings using i and o keys. Keyboard Controls: i zoom in o zoom out R increase rate of movement r decrease rate of movement ^ look upward v look downward > look to the right < look to the left 1 toggle light #1 on and off ESC exit the program