Final Project - CSE 167 - Kristen Kho
| For this project I chose to recreate a scene from Golden Gate Park in San Francisco
(see photo at right). I used 10
different texture maps: half were taken from the reference photo, and the rest I created in Adobe Photoshop.
I created a "RgbaImage.cpp" class that stores an alpha value (in addition to
the r, g, b values) for transparent colors in texture maps. The Chinese building/structure/thing was constructed almost entirely with GL_TRIANGLE_FAN, GL_QUAD_STRIP, and GL_QUADS. The birds are squashed spheres. The tree trunk/branches are cylinders with various mesh counts and sizes and the leaves are just texture-mapped quads. The ground is just one big quad with a texture map I scribbled in Photoshop. I didn't model any people, but I did add a billboarded person...
|
![]() |
View Position:
Modes:
Misc:

overhead view:

a tree:

the chinese building/structure thing:

birds:

a billboard... it's ed from full metal alchemist!

12.02.2004 18:01:25 -0800