Final Project - CSE 167 - Kristen Kho

Description

For this project I chose to recreate a scene from Golden Gate Park in San Francisco (see photo at right). I used 10 different texture maps: half were taken from the reference photo, and the rest I created in Adobe Photoshop. I created a "RgbaImage.cpp" class that stores an alpha value (in addition to the r, g, b values) for transparent colors in texture maps.

The Chinese building/structure/thing was constructed almost entirely with GL_TRIANGLE_FAN, GL_QUAD_STRIP, and GL_QUADS. The birds are squashed spheres. The tree trunk/branches are cylinders with various mesh counts and sizes and the leaves are just texture-mapped quads. The ground is just one big quad with a texture map I scribbled in Photoshop. I didn't model any people, but I did add a billboarded person...

 

 

Controls

View Position:

Modes:

Misc:

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Screenshots

 

overhead view:

 

a tree:

 

the chinese building/structure thing:

 

birds:

 

a billboard... it's ed from full metal alchemist!

 

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12.02.2004 18:01:25 -0800