For the objects, I used Triangular strips, solid spheres, solid cones, cylinders. For the textures of the planet view, I did some search online for the pictures. Those two pictures were the best I could get online for the correctness of the view. In other words, the planet views looks circular or round, even though it is mapped to a 2D square_plane. Also, The direction of the view can be changed by arrows. In addition to the above, I put some animation for the F16 jets(original intention) where its speed is controlled by 'R' and 'r'. Also, Two different textures can be toggled by key 't'. Phong lighting is done on the objects. Other functions include wireframe mode 'w', culling of back face 'c', shade mode's', and lights '1,2,3'. Control Keys: 't' -- change the texture map between "Earth.bmp" and "Moon.bmp" 'R' -- increase the animation speed 'r' -- decrease the animation speed 's' -- toggle the shade mode 'w' -- toggle the wire frame mode 'c' -- toggle the culling of the backface. '1' '2' '3' -- toggle each light sources ARROWS -- change the view frame.