Math 155B - Introduction to
Computer Graphics - Winter 2004
Final Project - RayTrace project
Overview: For this assignment you will do some
non-trivial extensions to the ray tracing software and create a scene showing
these extensions to good effect. As a final project, you are expected to
put extra work into this project. Expected amount of work: approximately
20 hours. Do not go over 30 hours without prior permission.
We will schedule an hour-long demo session during finals week so you can see each other's projects.
Discuss your plans for your project with me during the week of February 29th.
Due date: TBA, Early exam week.
Turn in: Upload a web page with the automated, web-based turn-in software. Include representative images. Also include a description of your work, your image and what software extensions you developed. Please document your project well on these uploaded web pages.
What to do: Choose a topics of the following types. In most cases, there will two parts to a project. (1) an algorithmic programming assignment, and (2) developing a scene that exploits features of ray tracing. Possible things to implement could be:
Turn in instructions: Upload a web page and associated JPEG files at the final project turn in page. Your web pages should include discussion of what work you did, what outside resources you used (if any), what problems you encountered, how you fixed them, etc. Please spend some time on your web pages to make them explanatory and good quality.
Grading: Based on your uploaded web page, and on personal discussions, including examination of your source code. Graded on artistic merit, technical difficulty, and effort.
Handout: How to jitter the eye position.