Math 217A - Spring 2002 - Final Project Suggestions
due date Tuesday, Finals Week.
Goals: Implement a graphics project of your choosing. You will probably use OpenGL or the RayTrace software package, but this is not actually required. You should expect to spend between 20 and 40 hours over a 3 week period. (If you find your project is taking less than 20 hours, you should probably enhance it with more features; if you start taking too long, you might want to cut back on the features you are implementing.)
Projects will judged on technical merit, artistic merit, difficulty, and general "coolness".
Turn in: Detailed instructions
now available. We will ask you to prepare one or more GIF's with results from
your project. You will also prepare one "thumbnail" GIF. You should
turn in source code for your project (we will not post source code on the web). For
interactive projects, you should turn in a PC executable. Optionally, you may
prepare a entire web page for your project.
Students projects will be posted on the web (using the thumbnail GIF's to give a quick overview of all the projects), and the larger GIFs and/or executables, etc., will be made available too.
We will schedule a "show and tell" period, sometime during final exam week, to exhibit everyone's projects to the rest of the class.
Choosing a project: You should choose a project and have
a plan for what you will do, no later than Friday, May 17. Please inform me and
Frank verbally, or by email, what your project will be. You have great deal of
latitude in choosing a project, but it should be graphics related of course.
You may work jointly with other students, especially if you are able to delimit individual responsibilities clearly. Obviously the size of the project should be roughly proportional to the number of contributors.
Some suggestions for project topics are listed below. For some inspiration, you may see projects from my earlier undergraduate classes, from Fall-Winter 2000 and Winter 2001 and Spring 2001. For another source of inspiration, check out the gallery of student projects of the University of Toronto graphics course.
Suggestions for projects: (but feel free to ignore these suggestions).