This is the homepage for a POSSIBLE SECOND EDITION of the book
* 3D Computer Graphics: A
mathematical approach with OpenGL*
by Sam Buss, Cambridge University Press, 2003.
This book provides a mathematical introduction to 3D Computer Graphics
at the advanced undergraduate or introductory graduate level. The revised
version will update the book to use Modern OpenGL.
This page currently holds only
software illustrating the use of Modern OpenGL.
See also the older web page for the first edition.

- Sample OpenGL programs (UNDER DEVELOPMENT)